game out possible questions for oral history interviews (View Highlight)

My goal with these concepts is to make historical thinking and writing into the central gameplay mechanic. This is something that was impossible before LLMs. That’s because historical learning is not about memorizing facts, but instead assessing, critiquing, and recombining new and existing data. A game can relatively easily check if the player has scored x number of points or selected the correct answer from a group of multiple choice questions. But no matter how complex its rules, older video and board games could never hope to judge whether a player had written something that was historically accurate or rhetorically sophisticated. (View Highlight)